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21. Fleet Assault Battleships - in Player Features and Ideas Discussion [original thread]
I think the original idea is quite good (apart from the siege) Eve definately dosent need mini carriers I too loved the idea of a BS with a single Cap gun/launcher (and appropriate bonuses to make its dps usable) it would be a propper siege mo...
- by Wrangler Al - at 2009.11.17 16:03:00
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22. WTS 30 mil SP Caldari Carrier - Dreadnought - POS Gunner - 0.0 PvP - in Character Bazaar [original thread]
What capital ships do you have in hanger(S)
- by Wrangler Al - at 2009.11.14 19:22:00
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23. Large, long range weapons balancing with some suggestions. - in Player Features and Ideas Discussion [original thread]
^ very constructive... It would be nice to see these balanced out correctly, and perhaps CCP might do this after they have finished with the faction ships. As you said projectiles are getting reworked the rework on Missiles was so overkill it ...
- by Wrangler Al - at 2009.11.14 17:01:00
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24. UI for right-click menu - in Player Features and Ideas Discussion [original thread]
It would be so cool to have a more icon based menu structure.. the current listing system while efficient is very unelegant and repetative if you have repetative funtions that require scollint through multiple tiers in the right click menu, it ca...
- by Wrangler Al - at 2009.11.14 15:41:00
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25. The Ferry Barge - moving rigged BS - in Player Features and Ideas Discussion [original thread]
Love the artwork... maby ccp will notice?!
- by Wrangler Al - at 2009.11.10 15:21:00
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26. MRLs (Multiple Rocket Launchers) - in Player Features and Ideas Discussion [original thread]
Originally by: Duchess Starbuckington Originally by: Nico Terces I agree that a lot of the eve combat could improve visually. Dual railguns should actually have 2 guns mounted per turretslot as implied, even if these are just visu...
- by Wrangler Al - at 2009.11.10 14:59:00
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27. MRLs (Multiple Rocket Launchers) - in Player Features and Ideas Discussion [original thread]
+1 Vote for this... I think missiles should be so much better than they are now they do megre dps are so slow I must assume they sre physically hurled at the enemy by the ships crew...lol And the graphics are so lazy (no launch points, rocket tr...
- by Wrangler Al - at 2009.11.10 12:53:00
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28. passive armor tankers. - in Player Features and Ideas Discussion [original thread]
Originally by: Battlingbean The fact Caldari ships can't solo(very few exceptions) is evidence that they are weaker then other races ships. This is so much so... To be effective in PVP caldari have to become glass cannons They may hav...
- by Wrangler Al - at 2009.11.10 01:15:00
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29. Science Ship - in Player Features and Ideas Discussion [original thread]
Originally by: Altaica Amur Actually seeing a 'mothership' along the lines of the Homeworld bananaship would be pretty neat as an inefficient, but highly mobile and deployable source of industry and station services. This would shy away fr...
- by Wrangler Al - at 2009.11.03 18:33:00
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30. Paint My Ship - in Player Features and Ideas Discussion [original thread]
I think this might be adressed by making T1 and T2 ships modular as T3 is... Alternativly I have sugested before that you could have a cliant side skin option.... only the player see's it. No-one is upset, and players see their ship in the colou...
- by Wrangler Al - at 2009.11.03 16:06:00
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31. Infrastructure hubs - flogging a new horse - in Player Features and Ideas Discussion [original thread]
Edited by: Wrangler Al on 03/11/2009 15:34:35 If tech 3 bases do come to pass and are built in the proposed 'lego style' to be completely flexable and not automatically have a pos bubble (which has a most annoying shield ripple btw... if you...
- by Wrangler Al - at 2009.11.03 15:30:00
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32. Defender Missiles - in Player Features and Ideas Discussion [original thread]
Currently Defender missiles are used almost exclusivly by NPC players because of their lack of functionality in the PVP arena. I sugest a slight tweek to their abilities Upon firing at an enemy ship, in flight they do what they do now and seek ...
- by Wrangler Al - at 2009.10.19 21:24:00
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33. New anti blob (since DD is no more AOE)? - in Player Features and Ideas Discussion [original thread]
Damage from a ships explosion or implosion would be good for Eve immersion and would fit with lore Minmetar ships explosivly decompress acording to lore, but you don't get any damage from the resulting shockwave.. Personally I don't think the ...
- by Wrangler Al - at 2009.10.19 12:24:00
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34. Make a 0 and a O look different in UI - in Player Features and Ideas Discussion [original thread]
Comeon CCP, how hard is it these days to add a few different fonts, and maby even some more sizes for those of us with bigger screens and visual problems...
- by Wrangler Al - at 2009.10.19 12:02:00
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35. Passive Armor-tanking renew (fixing Regenerative modules) [Balance] - in Player Features and Ideas Discussion [original thread]
basicly you want armour (which is already a tank twice as good as shields) to be just like shields and rejenerate. shields take a load of power to regen and maintain, which is why its so hard to fit a Rokh that needs to also use power for its gun...
- by Wrangler Al - at 2009.09.16 14:33:00
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36. Target Icons [with pics] - in Player Features and Ideas Discussion [original thread]
Agreed, It would be nice to see some utility and style injected into the targeting system Maby it could be added into the next patch (but I won't hold my breath)
- by Wrangler Al - at 2009.09.15 11:14:00
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37. Astroid Progression And A New level Of Ship and Char Expansion Slots - in Player Features and Ideas Discussion [original thread]
I think the rocks shouldn't disapear, but should be replaced with hollowed out ones like you get in missions... Then maby those could be harvested for the stone for ground fortifications yo be used in the xbox expansion.. or booby-trapped to remo...
- by Wrangler Al - at 2009.09.15 10:52:00
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38. The Blatantly Obvious... - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass Originally by: ShadowDraqon 12 ~ Auto-pause (and auto-restart) training (by Adrian Idaho) Not having to manually pause skill training and then start it again when plugging in an implant. Also ...
- by Wrangler Al - at 2009.09.15 10:45:00
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39. The Blatantly Obvious... - in Player Features and Ideas Discussion [original thread]
expansion on 4:- you meen that the player hanger could be set up like the corp hanger with an ammo/low/med/high slot tab structure? If so I really like this... It would be good if you could link things into chat from the market, by draging ...
- by Wrangler Al - at 2009.09.15 10:33:00
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40. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
I am hoping the revamp of the POS system might come in on the back of the newly proposed SOV system in Dominion Since the POS will not be the sourse of SOV they can instead concentrate on it being a player base station as we would all like to se...
- by Wrangler Al - at 2009.09.15 10:25:00
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